unit Config;

interface

uses
 Direct3D9,D3DX9,DXTypes,windows;

const
 // .x files and textures
 pSkyBoxfile:          Pchar         = 'Data\Meshes\Skybox\SkyBox.x';

 pmesh1dir:            PChar         = 'Data\Meshes\Dwarf\';
 pmesh1:               Pchar         = 'Data\Meshes\Dwarf\Dwarf.x';
// pmesh1:               Pchar         = 'Dwarf.x';

 //map
 mapsize:              Single        = 7.5; //temp (for camera)

 // The D3DWindows
 QIcon:                PChar         = 'Data\SCCpointer.cur';
 QCursor:              PChar         = 'Data\SCCpointer.cur';

 WindowsName:          PChar         = '- Quantum - Soutenance 3';
 WindowsWidth:         integer       = 1680;
 WindowsHeight:        integer       = 1050;

var
 Windowed:             boolean       = true;

 ScreenRatio:          Extended      = 16/10;
 DistAffMax:           Extended      = 300;
 DistAffMin:           Extended      = 1;


implementation

end.
